
#Star ruler 2 max map size full
The story takes place in a fictional City, where Dracogenics gets the full control over politics and military forces. There are multiple ways to complete missions, whether you prefer to be stealthy or rush through enemies’ facilities. You can use agents with different abilities to form a group that suits your playstyle. The gameplay depends on your soldiers’ class. The game is set in the open-world cyberpunk future, so the visuals combine dark locations with neon-highlighted spots. Satellite Reign is a real-time strategy, where you customize your team of four members and fight the tyranny of a mega-corporation called Dracogenics. The game emphasizes on a thorough exploration of the Endless universe.Įmperor Edition of the game includes a new hero and new civilization to play as well as skins, digital soundtrack and other cosmetic goodies.Ĭategories in common with Endless Space - Emperor Edition: Strategy Battles in the game are simplified graphically and gameplay-wise. The substance is often found in ancient temples and random planets. Factions fight over the control of the mysterious resource called Dust. The game is focused on economic management of player’s intergalactic empire and ways to control and develop colonized star-systems. Will it be by power or by economic and diplomatic means, the game offers uncountable hours of top-grade turn-based strategy gameplay. Each faction has elaborated story and features that shape unique gameplay. Choose one of the eight humanoid an non-humanoid factions that inhabit the world of Endless Space and conquer your way onto the top of a galactic food chain.
#Star ruler 2 max map size plus
The equation for the fleet strength of a single flagship plus support fleet = TotalFleetHP * TotalFleetDPS / 1000Įmpire military strength is a similar multiplication that multiplies the total strength of an empires its ship hp by ship DPS, meaning that empire strength is NOT a sum of the strength of its separate fleets.Ĭonsequently fleet strength is a very accurate measuring device for the purpose of determining whether or not your fleet can take on another.The 4x-strategy game from the Endless series.

In practice this means that a size 16 ship travels 310 units of distance per 1 unit of FTL, a size 32 ship 200 units of distance and a size 64 ship 150 units of distance.įleet strength (as shown when hovering over a flagship or support ship) is the strength of the fleet that the flag or support ship is a part of. The cost of using FTL is approximately described by the following formula. This is a direct result of the square root function as travel time is inversely proportional to the square root of a ships acceleration. In practice this means that in-system colonization (<3,000 units) takes between 1 and 2 minutes, medium distance (<30,000 units) up to 4 minutes and long distance (<300,000 units) up to 10 minutes.ġ unit of Pekelm resource reduces the travel time by about 43%, even though it increases acceleration by 200%. The exact time between the colonization order and colonization completion is approximately given by the following equation: T = 60+1.6*Sqrt(distance). Size 64 is the size at which the upkeep ratio is almost equal.įor detailed maintenance costs see Table of Maintenance Costs Colonization TimeĮvery time a colonization order is given the planet that initiates the colonization procedure sends out a colony ship once every 5 seconds for a minute and the ships use their rocket-engines to move to their intended destination. The flagship size at which traditional weapons become more effective (in terms of the ratio between upkeep divided by hitpoints*dps) begins to tilt in the favor of flagships at about size 64 and above.

The square root relationship indicates that flagships eventually outpace support ships in terms of efficiency. In practice this means that as flagships get larger it becomes more efficient to give them proportionally smaller fleets by progressively replacing support command modules with weapons. The only flagship money cost that is not proportional to a square root is the support module, which always provides support capacity at a constant rate of upkeep compared to size. This means that a size 16 Flagship costs about 64$ per cycle, a size 64 flagship twice as much(128$), a size 256 four times as much (256$) and so on.

The maintenance cost of flagships without support command systems is proportional to the square root of their size. This section is intended to help clarify issues which are implied in the game's dynamics but not explicitly or clearly explained elsewhere on this wiki. Certain aspects of the game are slightly complicated and need further investigation in order to be understood by the intermediate player.
